Creating from Scratch¶
GP Creator¶
The following is instructions for creating your own scenes using Fred’s Tool, and some of the skills and knowlege that is useful for ground-up creation.
Creating a New Character with EasyGP Creator¶
Ensure you’re on the first frame of the target camera shot
Shift+Right-Click to place 3D cursor at character’s origin point
Run EasyGPCreator.py (Text Editor → Play button or custom keybind)
Type character name (e.g., “James”) — without GP_ prefix
Select target camera shot from dropdown (defaults to active camera)
Click OK — object created with all layers, materials, drivers, and effects
Immediately draw a placeholder stroke (Shift+1 → squiggle) so object remains selectable
If character exists elsewhere in file, materials/modifiers/effects auto-copy from the match
Setting Up a New Camera Shot¶
Prerequisites
Camera must be named camera_shot_N, pass index set. Existing characters must follow GP_Name_ShotN / ANIM_Name_ShotN naming.
Move timeline to desired frame
Shift+Right-Click to place 3D cursor where camera should go
Shift+A → Add Camera (or Shift+D to duplicate existing)
Rename both object and data block to camera_shot_N (N = shot number)
Set object pass index to N (Properties → Object → Relations → Pass Index)
Move timeline to frame where camera switch should occur
Press Ctrl+B to create camera marker
Navigate markers with Ctrl+Alt+Z/X
Note
Several animators forgot step 4 (data block naming) and step 5 (pass index). Consider adding a checklist callout in docs.
Setting up the Shadows and Highlights¶
(needs new set of steps) Shadow layer has ALL other layers as masks (except highlight and mouth mask)
Visibility Driver Setup (Manual)¶
Right-click on a purple driver icon (visibility) on any GP object with drivers
Select “Copy Driver” (or press C)
Go to target object’s visibility icons (monitor + camera in Outliner)
Right-click → “Paste Driver” (or press P) on each icon
Verify by scrubbing timeline — objects should toggle with camera changes
Note
Works on ANY object type (meshes, lights, etc.), not just GP.
Keyframed Visibility (Alternative to Drivers)¶
Go to frame where object should be visible
Hover mouse over visibility icon → press I (keyframe)
Go to frame where object should be hidden
Click visibility off → press I
Yellow diamonds appear in timeline; move as needed
Warning
Keyframes don’t auto-follow camera marker moves; drivers do.